12-23-2014, 02:05 AM
Regarding unusual encounter results, the program is working as expected. I looked up several cases and nearly all are investigating encounters on TAC 3 with captains. Maybe this is due to it being a test game and no one cares if they lose stuff but throwing captains into an encounter on a 3 without any wizard support will kill off your guys.
For VballMichael, you're doing just what I described above. As the UN, you have weak leaders to start off with and then you're throwing your captains into encounters on TAC 3. That's why they're dying off so don't complain if they do. For JumpingFist, a marshal isn't anything special and is no more than just 15 pts. You can lose this guy even when you try to pick up an easy artifact like a Key. On TAC 3, you increase his chances of dying considerably.
If you don't want to lose your figures for a low grade artifact then use a priestess to divine what you should be investigating and taking risks with. Otherwise, you may be throwing your best leaders into an unknown encounter that may be far beyond your skill level to succeed or not worth the risk at all.
So it's not the program's fault but rather people's behavior in how they're handling their orders/events. I checked the die rolls and everything is working correctly. I can't go into specifics on death rates because I'm using the chart that Ry Vor gave me for end of 2nd Cycle changes that detail the percentages of promoting/death rates for battles/encounters.
But I can say that encounters for this game range anywhere from 25 pts to 150 pts depending upon the strength level of the artifact. Only free encounters (dimensional portals, pwr-2 wizard, red bats/pegasi) carry no risks to your figures but you may need to meet certain requirements in order to be successful with them...
For VballMichael, you're doing just what I described above. As the UN, you have weak leaders to start off with and then you're throwing your captains into encounters on TAC 3. That's why they're dying off so don't complain if they do. For JumpingFist, a marshal isn't anything special and is no more than just 15 pts. You can lose this guy even when you try to pick up an easy artifact like a Key. On TAC 3, you increase his chances of dying considerably.
If you don't want to lose your figures for a low grade artifact then use a priestess to divine what you should be investigating and taking risks with. Otherwise, you may be throwing your best leaders into an unknown encounter that may be far beyond your skill level to succeed or not worth the risk at all.
So it's not the program's fault but rather people's behavior in how they're handling their orders/events. I checked the die rolls and everything is working correctly. I can't go into specifics on death rates because I'm using the chart that Ry Vor gave me for end of 2nd Cycle changes that detail the percentages of promoting/death rates for battles/encounters.
But I can say that encounters for this game range anywhere from 25 pts to 150 pts depending upon the strength level of the artifact. Only free encounters (dimensional portals, pwr-2 wizard, red bats/pegasi) carry no risks to your figures but you may need to meet certain requirements in order to be successful with them...