03-09-2015, 03:05 AM
Ry Vor came up with a clever way of handling the situation of when to eliminate a player due to no pc's or to have them linger in the game.
To prevent elimination, a ruler may issue the following unique order that will create a sanctuary for your kingdom. Your capital will automatically relocate to the sanctuary if you lose your last pc. However, you must create a sanctuary before you lose your last pc or you will be eliminated from the game.
There may be a time limit of when the sanctuary will expire to prevent players from exploiting this mechanic but more on this later (e.g., to prevent players from leaving their capitals there for the entire length of the game and never worrying about losing their capitals again).
The order will create a new pc on the map for use only by your kingdom (like a secret hideaway for the royals). No other kingdom's emissaries, agents, or priestesses may locate there. Foreign or kingdom-owned groups may end movement on the same area as a sanctuary but they will not provide a recon report nor will a group passing over a sanctuary provide any info.
The location must be within 5 areas of a kingdom-owned pc and the area must be free of any pc's or encounters. You may not create a sanctuary in an area that another kingdom has chosen for their sanctuary. The sanctuary will physically exist on the map, is immune to attack, provides 100 food, 100 gold, but 0 census to prevent someone from losing control of a region if you create one in their region.
Even though your emissaries, agents, and priestesses may be located in a sanctuary, they are still targetable for effects/spells so they may be slept, assassinated, kidnapped, bribed, ...etc. Your emissaries, agents, and priestesses will be unable to relocate to a sanctuary until after it has been made your capital (which only occurs when you lose your last pc). You cannot relocate your capital via order #355 to a sanctuary but you may use order #355 to relocate your capital from a sanctuary to a kingdom-owned pc without the 20,000 gold cost.
Only one sanctuary may be created for your kingdom and you may change its location at any time by reissuing the order with a new location. If you do then your previous sanctuary pc will be destroyed on the map.
Sanctuaries will not display on priestess/consul divines (since it's not a city, town, or village) and the same for wizard divine pc spells (a sanctuary is immune to a wizard's destroy pc spell). A wizard's locate character spell will work normally and will provide the sanctuary as the targeted character's location on the map. Agent-1 recons, ravens, palantirs, and crystals of seeing will show if an area contains a sanctuary like a normal pc.
New Order: Create Sanctuary (order #455)
Column A: specify a kingdom-controlled pc location
Column B: specify sanctuary location
cost: 10,000 food and 10,000 gold
(does not count as a sole order for your ruler)
A lot of work for me to do but I should have this order ready sometime next week...
To prevent elimination, a ruler may issue the following unique order that will create a sanctuary for your kingdom. Your capital will automatically relocate to the sanctuary if you lose your last pc. However, you must create a sanctuary before you lose your last pc or you will be eliminated from the game.
There may be a time limit of when the sanctuary will expire to prevent players from exploiting this mechanic but more on this later (e.g., to prevent players from leaving their capitals there for the entire length of the game and never worrying about losing their capitals again).
The order will create a new pc on the map for use only by your kingdom (like a secret hideaway for the royals). No other kingdom's emissaries, agents, or priestesses may locate there. Foreign or kingdom-owned groups may end movement on the same area as a sanctuary but they will not provide a recon report nor will a group passing over a sanctuary provide any info.
The location must be within 5 areas of a kingdom-owned pc and the area must be free of any pc's or encounters. You may not create a sanctuary in an area that another kingdom has chosen for their sanctuary. The sanctuary will physically exist on the map, is immune to attack, provides 100 food, 100 gold, but 0 census to prevent someone from losing control of a region if you create one in their region.
Even though your emissaries, agents, and priestesses may be located in a sanctuary, they are still targetable for effects/spells so they may be slept, assassinated, kidnapped, bribed, ...etc. Your emissaries, agents, and priestesses will be unable to relocate to a sanctuary until after it has been made your capital (which only occurs when you lose your last pc). You cannot relocate your capital via order #355 to a sanctuary but you may use order #355 to relocate your capital from a sanctuary to a kingdom-owned pc without the 20,000 gold cost.
Only one sanctuary may be created for your kingdom and you may change its location at any time by reissuing the order with a new location. If you do then your previous sanctuary pc will be destroyed on the map.
Sanctuaries will not display on priestess/consul divines (since it's not a city, town, or village) and the same for wizard divine pc spells (a sanctuary is immune to a wizard's destroy pc spell). A wizard's locate character spell will work normally and will provide the sanctuary as the targeted character's location on the map. Agent-1 recons, ravens, palantirs, and crystals of seeing will show if an area contains a sanctuary like a normal pc.
New Order: Create Sanctuary (order #455)
Column A: specify a kingdom-controlled pc location
Column B: specify sanctuary location
cost: 10,000 food and 10,000 gold
(does not count as a sole order for your ruler)
A lot of work for me to do but I should have this order ready sometime next week...