Nice write up, Mike.
The whole player elimination dilemma, and encampment thing that wasn't really developed and is problematic, had to be addressed. So we hear some players want to continue even if they don't have a PC under their control. But an encampment was physically nowhere on the map, created all kinds of program problems.
As Mike is moving us quickly toward automation, we need this handled by the code rather than one of the one-offs that we had, which included ESO and SVC until recently, Victory checks, Appeal to the Gods.
You can establish your Sanctuary on any turn, it won't expire. Yes, you have to have done that before losing your last PC, so you likely have to plan far ahead. If you lose your last PC and have no Sanctuary, you are eliminated. If you have no political emissary, and so no king, you are eliminated. If you have no PC and no emissary, you should join a new game of Alamaze. But it is intended to be the sole action of a king the turn it is issued.
The whole player elimination dilemma, and encampment thing that wasn't really developed and is problematic, had to be addressed. So we hear some players want to continue even if they don't have a PC under their control. But an encampment was physically nowhere on the map, created all kinds of program problems.
As Mike is moving us quickly toward automation, we need this handled by the code rather than one of the one-offs that we had, which included ESO and SVC until recently, Victory checks, Appeal to the Gods.
You can establish your Sanctuary on any turn, it won't expire. Yes, you have to have done that before losing your last PC, so you likely have to plan far ahead. If you lose your last PC and have no Sanctuary, you are eliminated. If you have no political emissary, and so no king, you are eliminated. If you have no PC and no emissary, you should join a new game of Alamaze. But it is intended to be the sole action of a king the turn it is issued.