Alamaze & Fall of Rome Forum
#300 - Experimental - Printable Version

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RE: #300 - Experimental - Hawk_ - 01-16-2015

(01-16-2015, 12:33 PM)unclemike Wrote: Made a change for ESO awards. A player used to only be able to issue order 992 for the award on turns 10 or 15. Now, you may issue this order to receive your award on turns 10 through 15 (so 6 possible turns to grant your ESO award instead of just 2). You may receive your award only once and if granted, your kingdom's turn report will no longer display your ESO objections in the game.

Order 991 (to set your ESO objectives) are permitted for turns 1 through 3. You may issue 991 in each of the three possible turns if you like to correct a previous turn's ESO selection. The last successfully issued 991 will be saved for your kingdom.

That is a really cool change.


RE: #300 - Experimental - unclemike - 01-16-2015

I have more good news for game 300. An alert email notification system is now in place for missing turns.

An email will be sent to players who haven't submitted their orders 10 hours before the noon deadline (i.e. 2 am EST). I can put more alert messages in the future (like at 24 or 48 hours from due date) but I want to limit this for the first time. The alert notification program only applies for games that are processed by the new game engine.


RE: #300 - Experimental - Beatific - 01-16-2015

(01-16-2015, 05:02 PM)unclemike Wrote: I have more good news for game 300. An alert email notification system is now in place for missing turns.

An email will be sent to players who haven't submitted their orders 10 hours before the noon deadline (i.e. 2 am EST). I can put more alert messages in the future (like at 24 or 48 hours from due date) but I want to limit this for the first time. The alert notification program only applies for games that are processed by the new game engine.

You know what would be really good?  An orders checker that did not flag an employers internet screening tool.  I can reach this forum from work, but why can I not use the orders checker without it being censored?  Grrrr...... Angry  A solution to this rather draconian insistence upon serving the MAN would be most welcome UM.   And you would forever be my hero!   Heart


RE: #300 - Experimental - Lord Alz - 01-16-2015

Lol me 2


RE: #300 - Experimental - unclemike - 01-17-2015

(01-16-2015, 12:21 AM)Hawk_ Wrote: Would it be possible on the order validation system to have an order override button you could select that would verify the resources consumed if all your orders processed correctly.  This would overcome errors such as 799 not registering because you haven't attacked a PC yet.  Things like that.

It would help with my accounting.

I was thinking of having a checkbox for users to click if they want to assume "automatic" group success in conquering a pc so orders like magic research 799 or training/recruiting 550/560 are successful at that pc. I'm writing down all suggestions to the order checker (including the censored web site issue) but I won't be getting to any of them until the new game engine is completed so it'll be a while yet.


RE: #300 - Experimental - DuPont - 01-17-2015

Here's something I would like when you get a chance. Can it check to see if there are too many columns filled out? I've been known to issue order 330 XX YY when I meant to order 350 XX YY but since XX is a valid emissary name, the checker simply assumes I'm wanting to usurp the pop center I'm in and ignores the unnecessary YY.


RE: #300 - Experimental - Madmardigan - 01-17-2015

(01-16-2015, 05:02 PM)unclemike Wrote: I have more good news for game 300. An alert email notification system is now in place for missing turns.

An email will be sent to players who haven't submitted their orders 10 hours before the noon deadline (i.e. 2 am EST). I can put more alert messages in the future (like at 24 or 48 hours from due date) but I want to limit this for the first time. The alert notification program only applies for games that are processed by the new game engine.

Now that is nice. 
Thanks Mike 


RE: #300 - Experimental - Acererak - 01-17-2015

Hey everyone. Just making sure- 300 did not run correct?

Thanks!


RE: #300 - Experimental - Jumpingfist - 01-17-2015

(01-17-2015, 02:22 PM)Acererak Wrote: Hey everyone. Just making sure- 300 did not run correct?

Thanks!

just a lot of chatter but should run monday still.    guess we get a cool reminder in the wee hours of the night


RE: #300 - Experimental - Jumpingfist - 01-19-2015

Well done Uncle Mike

Love the output file came out perfect on my ipad at home. Will try at work tomorrow.


May need to look into my hard US I did this turn. I was kind of expecting a bit more than 1K gold. Smile
The Paladins Huge Dwarf is no more.