Alamaze & Fall of Rome Forum
#300 - Experimental - Printable Version

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RE: #300 - Experimental - Madmardigan - 01-21-2015

(01-20-2015, 03:53 PM)Lord Diamond Wrote: I used Paint to remove the cities from this map. The job isn't perfect, but it will do until an official version can come out.

If you are using Power Point, you can replace the map you are using now without having to redo the icons.

1. Delete the map background.
2. Paste in new map background.
3. 'Send to Back' the new background.

No more cities!

I included an icon for cities as well.

Sweet. 
Thanks diamond 


RE: #300 - Experimental - unclemike - 01-22-2015

Made an enhancement to order 790 (divine artifact name) to not display kingdom owned artifacts. So if you specify a category (e.g., Wizard) or if you leave column B blank (for a random artifact), the report will only display an artifact if it's not currently in your kingdom's possession.


RE: #300 - Experimental - Jumpingfist - 01-22-2015

(01-22-2015, 08:03 PM)unclemike Wrote: Made an enhancement to order 790 (divine artifact name) to not display kingdom owned artifacts. So if you specify a category (e.g., Wizard) or if you leave column B blank (for a random artifact), the report will only display an artifact if it's not currently in your kingdom's possession.

That is cool uncle mike I know I have been annoyed when my priestess divined an artifact sitting in the same town she was in before.  If reasonable making so two priestess do not divine the same artifact on the same turn would also be cool.


RE: #300 - Experimental - HeadHoncho - 01-23-2015

Just caught up on several pages of this thread, and also happened to see a copy of the new turn result format.

LOVE. ABSOLUTELY. EVERYTHING.

Phenomenal job, UM! Can't wait to see how this develops, and hopefully get the transition in place!


RE: #300 - Experimental - VballMichael - 01-23-2015

(UN) So irritated. Note to self and to all players: read your turn carefully.
I did a 320 order and 330 order on a city only to have them both incarcerated.
As I re-read my previous turn, it was spelled out pretty clearly that I had moved them to someone's capitol.
Idiot, idiot, idiot. Anyway, there is a lot of info on these turn sheets, and lots of it is important Smile.

By the way, liking what is happening with this programming. Thanks, UM.


RE: #300 - Experimental - DuPont - 01-23-2015

Just had an interesting battle. Two army groups - the 1EL and the 1WE went at it. The end result was that the 1WE was destroyed,/though both kingdoms attacked on a 2. Seems a bit deadly given that - the EL had 6/6/2 brigades (EL/VE/RE vs 7/4/0 for the WE and he had better leaders (two Warlords and a Captain vs three Generals) and wizards were not a factor. And it was on the plains, so no forest boost. Not upset or anything, but that does seem like a major change in what I'm used to. The EL bled quite a bit, too - he lost 17,866 troops to my 19,656 so in that aspect it was fairly even - I just wouldn't have expected casualties on both sides to be so high.
Also, I note that my group had 23,400 troops in it so nearly 4,000 should have survived if the casualty report is accurate.


RE: #300 - Experimental - unclemike - 01-23-2015

(01-23-2015, 02:06 PM)DuPont Wrote: Just had an interesting battle. Two army groups - the 1EL and the 1WE went at it. The end result was that the 1WE was destroyed,/though both kingdoms attacked on a 2. Seems a bit deadly given that - the EL had 6/6/2 brigades (EL/VE/RE vs 7/4/0 for the WE and he had better leaders (two Warlords and a Captain vs three Generals) and wizards were not a factor. And it was on the plains, so no forest boost. Not upset or anything, but that does seem like a major change in what I'm used to. The EL bled quite a bit, too - he lost 17,866 troops to my 19,656 so in that aspect it was fairly even - I just wouldn't have expected casualties on both sides to be so high.
Also, I note that my group had 23,400 troops in it so nearly 4,000 should have survived if the casualty report is accurate.

The number of troop losses in the Conclusion section should be accurate but the battle header section (that lists the troop composition numbers before the battle) doesn't include attrition heading into the battle at this time. So that may be the discrepancy between the two section regarding the number of troops being lost. I'll correct the header section to include attrition and take a look at the battle results in greater detail. After a quick look at the numbers, the EL group should have lost 61% and the WE 92% (not completely destroyed). 


RE: #300 - Experimental - Jumpingfist - 01-23-2015

What seems odd is how long they both stayed to fight.


RE: #300 - Experimental - unclemike - 01-23-2015

Since I'm not using the official combat algorithms yet, I can post the battle stats. Listed below are some of the primary factors in battles but not all so the numbers may not add up correctly.

Here's the rundown of the 1EL vs 1WE battle:

Initial morale factors (morale, magic, relations, kingdom traits like dragon intimidation, ...etc.):
 1EL: +10 (5% declared WE enemy, 5% using 1st group)
 1WE: +10 (5% declared EL enemy, 5% using 1st group)

Total group factors (total leaders, terrain-troop composition, terrain-kingdom bonuses, ...etc.):
 1EL: 186.42857 (2 warlords, cap II, 131% morale, 8% attrition, -4% terrain, ...)
 1WE: 149.18182 (gen II, 2 gen, 120% morale, 16% attrition, 3% terrain, ...)

Total group protections (shield spell, pwr-3 presence, kingdom defensive traits, ...etc.):
 1EL: 25.0% damage reduction
 1WE: 32.5% damage reduction
This protection value reduces how much damage a group receives during each combat phase below (including withdraw phase damage).

Total retreat value (TAC selection, kingdom retreat traits, ...etc.):
 1EL: 35.0
 1WE: 40.0

Total group combat value (all modifiers combined - not damage reduction though):
 1EL: 64877
 1WE: 49506

Combat commenced in stages (each group is reduced in size/value after each combat phase):

Custom kingdom phase (kingdom specific abilities, like DW setting traps and inflicting damage before combat begins):
 1EL: 0 damage taken
 1WE: 0 damage taken

Archer phase:
 1EL: 3570.144 damage taken
 1WE: 8234.447 damage taken

Magic phase:
 1EL: 937.5 damage taken
 1WE: 675.0 damage taken

Artifact weapon phase:
 1EL: 0 damage taken
 1WE: 0 damage taken

Cavalry phase:
 1EL: 4120.376 damage taken
 1WE: 4461.6035 damage taken

Infantry phase:
 1EL: 27230.816 damage taken
 1WE: 31569.764 damage taken

Retreat is checked for both groups after each phase. After the Infantry damage, both groups received enough of damage based upon their retreat factor that they both withdrew.

Total damage received:
 1EL: 35858.836
 1WE: 44940.812

1EL won battle since it took less damage in the battle percentage-wise.

Withdraw phase (TAC selection, kingdom withdraw trait, ...etc., since both groups retreated, they both receive damage in this phase):
 1EL: 3765.1777 damage taken
 1WE: 606.701 damage taken

Percent in total losses (including withdrawal damage and some random factors not displayed above):
 1EL: 61.0756%
 1WE: 92.004025%

Then the brigade loss is calculated based upon the total amount of damage that each group received. The problem of the 1WE group being destroyed is somewhere in the routine that calculates the brigade/attrition damage since his group shouldn't have been completely destroyed from the above info.


RE: #300 - Experimental - Airborne Ranger - 01-23-2015

Turns look great and unusual encounters when found tell you how hard it might be to take artifact is great. I am at an encounter and knowing it will be easy will allow me to use one of my wizards for another task while a few low levels go for artifact. Usually I used all wizards, but now depending on level of artifact I can do more!